2024 09 17 Generating Tasks
- 3D Ramp
- 3D model
- presenter
- model support
- Scene switching
- presenter, listens to model’s display mode and changes scene
- Check that don’t destroy on load is set so we don’t lose it
- Initially just switch between scenes with a function call
- Refactor scene switcher to move camera to show scenes
- Start menu
- scene prefab of the buttons
- Model support for start menu (changes current scene enum)
- Play menu
- scene prefab with buttons for training, play, virtual
- Model support for game mode (enum)
- Game options scene
- Ball color (later on type)
- UI ball color, figure out drop down
- 3D ball with presenter, shows color
- ball color model w/ persistence
- Elevation/Rotation fine controls
- UI elements
- Model support w/ persistence
- Fan widget updates according to model
- Elevation/Rotation speeds
- UI elements
- Model support
- Ball color (later on type)
- BCI options scene (later on, not critical)
- BCIController do not destroy on load
- UI elements with validation for entries / or constrain with drop downs
- Model support
- Adapter for BCIController (listens for model change event, programs BCIController - this is the orange box in design)
We’ll need another session to add more tasks, but this is enough to get rolling.